Text or data Matrix marking entities. These entities may change from mark to mark.
Window that contain all the entities that may be put into a marking layout: Static, Dynamic, and Non-Printing
Home position is defined as the maximum X and the Zero Y. This is the position that the marker is defaulted to start each cycle from.
Marking legend displaying position and style of all the entities to be marked.
Entities within the layout that do not produce a mark. These include: Waypoints, Outputs, Inputs, and Dwell Time.
Intellimark symbol in the upper left hand corner of the main window.
Entities that do not change. These inlcude lines, and graphics.
The Intelli-Mark program layout. The windows and navigation may be configured different for different users, applications, or systems.